import {
	Controls,
	MOUSE,
	Quaternion,
	Spherical,
	TOUCH,
	Vector2,
	Vector3,
	Plane,
	Ray,
	MathUtils
} from 'three';
/* 
 * customized version removed lines under event.ctrlKey or MOUSE.ROTATE and MOUSE.PAN, using own key function
 */

/**
 * Fires when the camera has been transformed by the controls.
 *
 * @event OrbitControls#change
 * @type {Object}
 */
const _changeEvent = { type: 'change' };

/**
 * Fires when an interaction was initiated.
 *
 * @event OrbitControls#start
 * @type {Object}
 */
const _startEvent = { type: 'start' };

/**
 * Fires when an interaction has finished.
 *
 * @event OrbitControls#end
 * @type {Object}
 */
const _endEvent = { type: 'end' };

const _ray = new Ray();
const _plane = new Plane();
const _TILT_LIMIT = Math.cos( 70 * MathUtils.DEG2RAD );

const _v = new Vector3();
const _twoPI = 2 * Math.PI;

const _STATE = {
	NONE: - 1,
	ROTATE: 0,
	DOLLY: 1,
	PAN: 2,
	TOUCH_ROTATE: 3,
	TOUCH_PAN: 4,
	TOUCH_DOLLY_PAN: 5,
	TOUCH_DOLLY_ROTATE: 6
};
const _EPS = 0.000001;


/**
 * Orbit controls allow the camera to orbit around a target.
 *
 * OrbitControls performs orbiting, dollying (zooming), and panning. Unlike {@link TrackballControls},
 * it maintains the "up" direction `object.up` (+Y by default).
 *
 * - Orbit: Left mouse / touch: one-finger move.
 * - Zoom: Middle mouse, or mousewheel / touch: two-finger spread or squish.
 * - Pan: Right mouse, or left mouse + ctrl/meta/shiftKey, or arrow keys / touch: two-finger move.
 *
 * ```js
 * const controls = new OrbitControls( camera, renderer.domElement );
 *
 * // controls.update() must be called after any manual changes to the camera's transform
 * camera.position.set( 0, 20, 100 );
 * controls.update();
 *
 * function animate() {
 *
 * 	// required if controls.enableDamping or controls.autoRotate are set to true
 * 	controls.update();
 *
 * 	renderer.render( scene, camera );
 *
 * }
 * ```
 *
 * @augments Controls
 * @three_import import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
 */
class OrbitControls extends Controls {

	/**
	 * Constructs a new controls instance.
	 *
	 * @param {Object3D} object - The object that is managed by the controls.
	 * @param {?HTMLDOMElement} domElement - The HTML element used for event listeners.
	 */
	constructor( object, domElement = null ) {

		super( object, domElement );

		this.state = _STATE.NONE;

		/**
		 * The focus point of the controls, the `object` orbits around this.
		 * It can be updated manually at any point to change the focus of the controls.
		 *
		 * @type {Vector3}
		 */
		this.target = new Vector3();

		/**
		 * The focus point of the `minTargetRadius` and `maxTargetRadius` limits.
		 * It can be updated manually at any point to change the center of interest
		 * for the `target`.
		 *
		 * @type {Vector3}
		 */
		this.cursor = new Vector3();

		/**
		 * How far you can dolly in (perspective camera only).
		 *
		 * @type {number}
		 * @default 0
		 */
		this.minDistance = 0;

		/**
		 * How far you can dolly out (perspective camera only).
		 *
		 * @type {number}
		 * @default Infinity
		 */
		this.maxDistance = Infinity;

		/**
		 * How far you can zoom in (orthographic camera only).
		 *
		 * @type {number}
		 * @default 0
		 */
		this.minZoom = 0;

		/**
		 * How far you can zoom out (orthographic camera only).
		 *
		 * @type {number}
		 * @default Infinity
		 */
		this.maxZoom = Infinity;

		/**
		 * How close you can get the target to the 3D `cursor`.
		 *
		 * @type {number}
		 * @default 0
		 */
		this.minTargetRadius = 0;

		/**
		 * How far you can move the target from the 3D `cursor`.
		 *
		 * @type {number}
		 * @default Infinity
		 */
		this.maxTargetRadius = Infinity;

		/**
		 * How far you can orbit vertically, lower limit. Range is `[0, Math.PI]` radians.
		 *
		 * @type {number}
		 * @default 0
		 */
		this.minPolarAngle = 0;

		/**
		 * How far you can orbit vertically, upper limit. Range is `[0, Math.PI]` radians.
		 *
		 * @type {number}
		 * @default Math.PI
		 */
		this.maxPolarAngle = Math.PI;

		/**
		 * How far you can orbit horizontally, lower limit. If set, the interval `[ min, max ]`
		 * must be a sub-interval of `[ - 2 PI, 2 PI ]`, with `( max - min < 2 PI )`.
		 *
		 * @type {number}
		 * @default -Infinity
		 */
		this.minAzimuthAngle = - Infinity;

		/**
		 * How far you can orbit horizontally, upper limit. If set, the interval `[ min, max ]`
		 * must be a sub-interval of `[ - 2 PI, 2 PI ]`, with `( max - min < 2 PI )`.
		 *
		 * @type {number}
		 * @default -Infinity
		 */
		this.maxAzimuthAngle = Infinity;

		/**
		 * Set to `true` to enable damping (inertia), which can be used to give a sense of weight
		 * to the controls. Note that if this is enabled, you must call `update()` in your animation
		 * loop.
		 *
		 * @type {boolean}
		 * @default false
		 */
		this.enableDamping = false;

		/**
		 * The damping inertia used if `enableDamping` is set to `true`.
		 *
		 * Note that for this to work, you must call `update()` in your animation loop.
		 *
		 * @type {number}
		 * @default 0.05
		 */
		this.dampingFactor = 0.05;

		/**
		 * Enable or disable zooming (dollying) of the camera.
		 *
		 * @type {boolean}
		 * @default true
		 */
		this.enableZoom = true;

		/**
		 * Speed of zooming / dollying.
		 *
		 * @type {number}
		 * @default 1
		 */
		this.zoomSpeed = 1.0;

		/**
		 * Enable or disable horizontal and vertical rotation of the camera.
		 *
		 * Note that it is possible to disable a single axis by setting the min and max of the
		 * `minPolarAngle` or `minAzimuthAngle` to the same value, which will cause the vertical
		 * or horizontal rotation to be fixed at that value.
		 *
		 * @type {boolean}
		 * @default true
		 */
		this.enableRotate = true;

		/**
		 * Speed of rotation.
		 *
		 * @type {number}
		 * @default 1
		 */
		this.rotateSpeed = 1.0;

		/**
		 * How fast to rotate the camera when the keyboard is used.
		 *
		 * @type {number}
		 * @default 1
		 */
		this.keyRotateSpeed = 1.0;

		/**
		 * Enable or disable camera panning.
		 *
		 * @type {boolean}
		 * @default true
		 */
		this.enablePan = true;

		/**
		 * Speed of panning.
		 *
		 * @type {number}
		 * @default 1
		 */
		this.panSpeed = 1.0;

		/**
		 * Defines how the camera's position is translated when panning. If `true`, the camera pans
		 * in screen space. Otherwise, the camera pans in the plane orthogonal to the camera's up
		 * direction.
		 *
		 * @type {boolean}
		 * @default true
		 */
		this.screenSpacePanning = true;

		/**
		 * How fast to pan the camera when the keyboard is used in
		 * pixels per keypress.
		 *
		 * @type {number}
		 * @default 7
		 */
		this.keyPanSpeed = 7.0;

		/**
		 * Setting this property to `true` allows to zoom to the cursor's position.
		 *
		 * @type {boolean}
		 * @default false
		 */
		this.zoomToCursor = false;

		/**
		 * Set to true to automatically rotate around the target
		 *
		 * Note that if this is enabled, you must call `update()` in your animation loop.
		 * If you want the auto-rotate speed to be independent of the frame rate (the refresh
		 * rate of the display), you must pass the time `deltaTime`, in seconds, to `update()`.
		 *
		 * @type {boolean}
		 * @default false
		 */
		this.autoRotate = false;

		/**
		 * How fast to rotate around the target if `autoRotate` is `true`. The default  equates to 30 seconds
		 * per orbit at 60fps.
		 *
		 * Note that if `autoRotate` is enabled, you must call `update()` in your animation loop.
		 *
		 * @type {number}
		 * @default 2
		 */
		this.autoRotateSpeed = 2.0;

		/**
		 * This object contains references to the keycodes for controlling camera panning.
		 *
		 * ```js
		 * controls.keys = {
		 * 	LEFT: 'ArrowLeft', //left arrow
		 * 	UP: 'ArrowUp', // up arrow
		 * 	RIGHT: 'ArrowRight', // right arrow
		 * 	BOTTOM: 'ArrowDown' // down arrow
		 * }
		 * ```
		 * @type {Object}
		 */
		this.keys = { LEFT: 'ArrowLeft', UP: 'ArrowUp', RIGHT: 'ArrowRight', BOTTOM: 'ArrowDown' };

		/**
		 * This object contains references to the mouse actions used by the controls.
		 *
		 * ```js
		 * controls.mouseButtons = {
		 * 	LEFT: THREE.MOUSE.ROTATE,
		 * 	MIDDLE: THREE.MOUSE.DOLLY,
		 * 	RIGHT: THREE.MOUSE.PAN
		 * }
		 * ```
		 * @type {Object}
		 */
		this.mouseButtons = { LEFT: MOUSE.ROTATE, MIDDLE: MOUSE.DOLLY, RIGHT: MOUSE.PAN };

		/**
		 * This object contains references to the touch actions used by the controls.
		 *
		 * ```js
		 * controls.mouseButtons = {
		 * 	ONE: THREE.TOUCH.ROTATE,
		 * 	TWO: THREE.TOUCH.DOLLY_PAN
		 * }
		 * ```
		 * @type {Object}
		 */
		this.touches = { ONE: TOUCH.ROTATE, TWO: TOUCH.DOLLY_PAN };

		/**
		 * Used internally by `saveState()` and `reset()`.
		 *
		 * @type {Vector3}
		 */
		this.target0 = this.target.clone();

		/**
		 * Used internally by `saveState()` and `reset()`.
		 *
		 * @type {Vector3}
		 */
		this.position0 = this.object.position.clone();

		/**
		 * Used internally by `saveState()` and `reset()`.
		 *
		 * @type {number}
		 */
		this.zoom0 = this.object.zoom;

		// the target DOM element for key events
		this._domElementKeyEvents = null;

		// internals

		this._lastPosition = new Vector3();
		this._lastQuaternion = new Quaternion();
		this._lastTargetPosition = new Vector3();

		// so camera.up is the orbit axis
		this._quat = new Quaternion().setFromUnitVectors( object.up, new Vector3( 0, 1, 0 ) );
		this._quatInverse = this._quat.clone().invert();

		// current position in spherical coordinates
		this._spherical = new Spherical();
		this._sphericalDelta = new Spherical();

		this._scale = 1;
		this._panOffset = new Vector3();

		this._rotateStart = new Vector2();
		this._rotateEnd = new Vector2();
		this._rotateDelta = new Vector2();

		this._panStart = new Vector2();
		this._panEnd = new Vector2();
		this._panDelta = new Vector2();

		this._dollyStart = new Vector2();
		this._dollyEnd = new Vector2();
		this._dollyDelta = new Vector2();

		this._dollyDirection = new Vector3();
		this._mouse = new Vector2();
		this._performCursorZoom = false;

		this._pointers = [];
		this._pointerPositions = {};

		this._controlActive = false;

		// event listeners

		this._onPointerMove = onPointerMove.bind( this );
		this._onPointerDown = onPointerDown.bind( this );
		this._onPointerUp = onPointerUp.bind( this );
		this._onContextMenu = onContextMenu.bind( this );
		this._onMouseWheel = onMouseWheel.bind( this );
		this._onKeyDown = onKeyDown.bind( this );

		this._onTouchStart = onTouchStart.bind( this );
		this._onTouchMove = onTouchMove.bind( this );

		this._onMouseDown = onMouseDown.bind( this );
		this._onMouseMove = onMouseMove.bind( this );

		this._interceptControlDown = interceptControlDown.bind( this );
		this._interceptControlUp = interceptControlUp.bind( this );

		//

		if ( this.domElement !== null ) {

			this.connect( this.domElement );

		}

		this.update();

	}

	connect( element ) {

		super.connect( element );

		this.domElement.addEventListener( 'pointerdown', this._onPointerDown );
		this.domElement.addEventListener( 'pointercancel', this._onPointerUp );

		this.domElement.addEventListener( 'contextmenu', this._onContextMenu );
		this.domElement.addEventListener( 'wheel', this._onMouseWheel, { passive: false } );

		const document = this.domElement.getRootNode(); // offscreen canvas compatibility
		document.addEventListener( 'keydown', this._interceptControlDown, { passive: true, capture: true } );

		this.domElement.style.touchAction = 'none'; // disable touch scroll

	}

	disconnect() {

		this.domElement.removeEventListener( 'pointerdown', this._onPointerDown );
		this.domElement.removeEventListener( 'pointermove', this._onPointerMove );
		this.domElement.removeEventListener( 'pointerup', this._onPointerUp );
		this.domElement.removeEventListener( 'pointercancel', this._onPointerUp );

		this.domElement.removeEventListener( 'wheel', this._onMouseWheel );
		this.domElement.removeEventListener( 'contextmenu', this._onContextMenu );

		this.stopListenToKeyEvents();

		const document = this.domElement.getRootNode(); // offscreen canvas compatibility
		document.removeEventListener( 'keydown', this._interceptControlDown, { capture: true } );

		this.domElement.style.touchAction = 'auto';

	}

	dispose() {

		this.disconnect();

	}

	/**
	 * Get the current vertical rotation, in radians.
	 *
	 * @return {number} The current vertical rotation, in radians.
	 */
	getPolarAngle() {

		return this._spherical.phi;

	}

	/**
	 * Get the current horizontal rotation, in radians.
	 *
	 * @return {number} The current horizontal rotation, in radians.
	 */
	getAzimuthalAngle() {

		return this._spherical.theta;

	}

	/**
	 * Returns the distance from the camera to the target.
	 *
	 * @return {number} The distance from the camera to the target.
	 */
	getDistance() {

		return this.object.position.distanceTo( this.target );

	}

	/**
	 * Adds key event listeners to the given DOM element.
	 * `window` is a recommended argument for using this method.
	 *
	 * @param {HTMLDOMElement} domElement - The DOM element
	 */
	listenToKeyEvents( domElement ) {

		domElement.addEventListener( 'keydown', this._onKeyDown );
		this._domElementKeyEvents = domElement;

	}

	/**
	 * Removes the key event listener previously defined with `listenToKeyEvents()`.
	 */
	stopListenToKeyEvents() {

		if ( this._domElementKeyEvents !== null ) {

			this._domElementKeyEvents.removeEventListener( 'keydown', this._onKeyDown );
			this._domElementKeyEvents = null;

		}

	}

	/**
	 * Save the current state of the controls. This can later be recovered with `reset()`.
	 */
	saveState() {

		this.target0.copy( this.target );
		this.position0.copy( this.object.position );
		this.zoom0 = this.object.zoom;

	}

	/**
	 * Reset the controls to their state from either the last time the `saveState()`
	 * was called, or the initial state.
	 */
	reset() {

		this.target.copy( this.target0 );
		this.object.position.copy( this.position0 );
		this.object.zoom = this.zoom0;

		this.object.updateProjectionMatrix();
		this.dispatchEvent( _changeEvent );

		this.update();

		this.state = _STATE.NONE;

	}

	update( deltaTime = null ) {

		const position = this.object.position;

		_v.copy( position ).sub( this.target );

		// rotate offset to "y-axis-is-up" space
		_v.applyQuaternion( this._quat );

		// angle from z-axis around y-axis
		this._spherical.setFromVector3( _v );

		if ( this.autoRotate && this.state === _STATE.NONE ) {

			this._rotateLeft( this._getAutoRotationAngle( deltaTime ) );

		}

		if ( this.enableDamping ) {

			this._spherical.theta += this._sphericalDelta.theta * this.dampingFactor;
			this._spherical.phi += this._sphericalDelta.phi * this.dampingFactor;

		} else {

			this._spherical.theta += this._sphericalDelta.theta;
			this._spherical.phi += this._sphericalDelta.phi;

		}

		// restrict theta to be between desired limits

		let min = this.minAzimuthAngle;
		let max = this.maxAzimuthAngle;

		if ( isFinite( min ) && isFinite( max ) ) {

			if ( min < - Math.PI ) min += _twoPI; else if ( min > Math.PI ) min -= _twoPI;

			if ( max < - Math.PI ) max += _twoPI; else if ( max > Math.PI ) max -= _twoPI;

			if ( min <= max ) {

				this._spherical.theta = Math.max( min, Math.min( max, this._spherical.theta ) );

			} else {

				this._spherical.theta = ( this._spherical.theta > ( min + max ) / 2 ) ?
					Math.max( min, this._spherical.theta ) :
					Math.min( max, this._spherical.theta );

			}

		}

		// restrict phi to be between desired limits
		this._spherical.phi = Math.max( this.minPolarAngle, Math.min( this.maxPolarAngle, this._spherical.phi ) );

		this._spherical.makeSafe();


		// move target to panned location

		if ( this.enableDamping === true ) {

			this.target.addScaledVector( this._panOffset, this.dampingFactor );

		} else {

			this.target.add( this._panOffset );

		}

		// Limit the target distance from the cursor to create a sphere around the center of interest
		this.target.sub( this.cursor );
		this.target.clampLength( this.minTargetRadius, this.maxTargetRadius );
		this.target.add( this.cursor );

		let zoomChanged = false;
		// adjust the camera position based on zoom only if we're not zooming to the cursor or if it's an ortho camera
		// we adjust zoom later in these cases
		if ( this.zoomToCursor && this._performCursorZoom || this.object.isOrthographicCamera ) {

			this._spherical.radius = this._clampDistance( this._spherical.radius );

		} else {

			const prevRadius = this._spherical.radius;
			this._spherical.radius = this._clampDistance( this._spherical.radius * this._scale );
			zoomChanged = prevRadius != this._spherical.radius;

		}

		_v.setFromSpherical( this._spherical );

		// rotate offset back to "camera-up-vector-is-up" space
		_v.applyQuaternion( this._quatInverse );

		position.copy( this.target ).add( _v );

		this.object.lookAt( this.target );

		if ( this.enableDamping === true ) {

			this._sphericalDelta.theta *= ( 1 - this.dampingFactor );
			this._sphericalDelta.phi *= ( 1 - this.dampingFactor );

			this._panOffset.multiplyScalar( 1 - this.dampingFactor );

		} else {

			this._sphericalDelta.set( 0, 0, 0 );

			this._panOffset.set( 0, 0, 0 );

		}

		// adjust camera position
		if ( this.zoomToCursor && this._performCursorZoom ) {

			let newRadius = null;
			if ( this.object.isPerspectiveCamera ) {

				// move the camera down the pointer ray
				// this method avoids floating point error
				const prevRadius = _v.length();
				newRadius = this._clampDistance( prevRadius * this._scale );

				const radiusDelta = prevRadius - newRadius;
				this.object.position.addScaledVector( this._dollyDirection, radiusDelta );
				this.object.updateMatrixWorld();

				zoomChanged = !! radiusDelta;

			} else if ( this.object.isOrthographicCamera ) {

				// adjust the ortho camera position based on zoom changes
				const mouseBefore = new Vector3( this._mouse.x, this._mouse.y, 0 );
				mouseBefore.unproject( this.object );

				const prevZoom = this.object.zoom;
				this.object.zoom = Math.max( this.minZoom, Math.min( this.maxZoom, this.object.zoom / this._scale ) );
				this.object.updateProjectionMatrix();

				zoomChanged = prevZoom !== this.object.zoom;

				const mouseAfter = new Vector3( this._mouse.x, this._mouse.y, 0 );
				mouseAfter.unproject( this.object );

				this.object.position.sub( mouseAfter ).add( mouseBefore );
				this.object.updateMatrixWorld();

				newRadius = _v.length();

			} else {

				console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - zoom to cursor disabled.' );
				this.zoomToCursor = false;

			}

			// handle the placement of the target
			if ( newRadius !== null ) {

				if ( this.screenSpacePanning ) {

					// position the orbit target in front of the new camera position
					this.target.set( 0, 0, - 1 )
						.transformDirection( this.object.matrix )
						.multiplyScalar( newRadius )
						.add( this.object.position );

				} else {

					// get the ray and translation plane to compute target
					_ray.origin.copy( this.object.position );
					_ray.direction.set( 0, 0, - 1 ).transformDirection( this.object.matrix );

					// if the camera is 20 degrees above the horizon then don't adjust the focus target to avoid
					// extremely large values
					if ( Math.abs( this.object.up.dot( _ray.direction ) ) < _TILT_LIMIT ) {

						this.object.lookAt( this.target );

					} else {

						_plane.setFromNormalAndCoplanarPoint( this.object.up, this.target );
						_ray.intersectPlane( _plane, this.target );

					}

				}

			}

		} else if ( this.object.isOrthographicCamera ) {

			const prevZoom = this.object.zoom;
			this.object.zoom = Math.max( this.minZoom, Math.min( this.maxZoom, this.object.zoom / this._scale ) );

			if ( prevZoom !== this.object.zoom ) {

				this.object.updateProjectionMatrix();
				zoomChanged = true;

			}

		}

		this._scale = 1;
		this._performCursorZoom = false;

		// update condition is:
		// min(camera displacement, camera rotation in radians)^2 > EPS
		// using small-angle approximation cos(x/2) = 1 - x^2 / 8

		if ( zoomChanged ||
			this._lastPosition.distanceToSquared( this.object.position ) > _EPS ||
			8 * ( 1 - this._lastQuaternion.dot( this.object.quaternion ) ) > _EPS ||
			this._lastTargetPosition.distanceToSquared( this.target ) > _EPS ) {

			this.dispatchEvent( _changeEvent );

			this._lastPosition.copy( this.object.position );
			this._lastQuaternion.copy( this.object.quaternion );
			this._lastTargetPosition.copy( this.target );

			return true;

		}

		return false;

	}

	_getAutoRotationAngle( deltaTime ) {

		if ( deltaTime !== null ) {

			return ( _twoPI / 60 * this.autoRotateSpeed ) * deltaTime;

		} else {

			return _twoPI / 60 / 60 * this.autoRotateSpeed;

		}

	}

	_getZoomScale( delta ) {

		const normalizedDelta = Math.abs( delta * 0.01 );
		return Math.pow( 0.95, this.zoomSpeed * normalizedDelta );

	}

	_rotateLeft( angle ) {

		this._sphericalDelta.theta -= angle;

	}

	_rotateUp( angle ) {

		this._sphericalDelta.phi -= angle;

	}

	_panLeft( distance, objectMatrix ) {

		_v.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix
		_v.multiplyScalar( - distance );

		this._panOffset.add( _v );

	}

	_panUp( distance, objectMatrix ) {

		if ( this.screenSpacePanning === true ) {

			_v.setFromMatrixColumn( objectMatrix, 1 );

		} else {

			_v.setFromMatrixColumn( objectMatrix, 0 );
			_v.crossVectors( this.object.up, _v );

		}

		_v.multiplyScalar( distance );

		this._panOffset.add( _v );

	}

	// deltaX and deltaY are in pixels; right and down are positive
	_pan( deltaX, deltaY ) {

		const element = this.domElement;

		if ( this.object.isPerspectiveCamera ) {

			// perspective
			const position = this.object.position;
			_v.copy( position ).sub( this.target );
			let targetDistance = _v.length();

			// half of the fov is center to top of screen
			targetDistance *= Math.tan( ( this.object.fov / 2 ) * Math.PI / 180.0 );

			// we use only clientHeight here so aspect ratio does not distort speed
			this._panLeft( 2 * deltaX * targetDistance / element.clientHeight, this.object.matrix );
			this._panUp( 2 * deltaY * targetDistance / element.clientHeight, this.object.matrix );

		} else if ( this.object.isOrthographicCamera ) {

			// orthographic
			this._panLeft( deltaX * ( this.object.right - this.object.left ) / this.object.zoom / element.clientWidth, this.object.matrix );
			this._panUp( deltaY * ( this.object.top - this.object.bottom ) / this.object.zoom / element.clientHeight, this.object.matrix );

		} else {

			// camera neither orthographic nor perspective
			console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' );
			this.enablePan = false;

		}

	}

	_dollyOut( dollyScale ) {

		if ( this.object.isPerspectiveCamera || this.object.isOrthographicCamera ) {

			this._scale /= dollyScale;

		} else {

			console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
			this.enableZoom = false;

		}

	}

	_dollyIn( dollyScale ) {

		if ( this.object.isPerspectiveCamera || this.object.isOrthographicCamera ) {

			this._scale *= dollyScale;

		} else {

			console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
			this.enableZoom = false;

		}

	}

	_updateZoomParameters( x, y ) {

		if ( ! this.zoomToCursor ) {

			return;

		}

		this._performCursorZoom = true;

		const rect = this.domElement.getBoundingClientRect();
		const dx = x - rect.left;
		const dy = y - rect.top;
		const w = rect.width;
		const h = rect.height;

		this._mouse.x = ( dx / w ) * 2 - 1;
		this._mouse.y = - ( dy / h ) * 2 + 1;

		this._dollyDirection.set( this._mouse.x, this._mouse.y, 1 ).unproject( this.object ).sub( this.object.position ).normalize();

	}

	_clampDistance( dist ) {

		return Math.max( this.minDistance, Math.min( this.maxDistance, dist ) );

	}

	//
	// event callbacks - update the object state
	//

	_handleMouseDownRotate( event ) {

		this._rotateStart.set( event.clientX, event.clientY );

	}

	_handleMouseDownDolly( event ) {

		this._updateZoomParameters( event.clientX, event.clientX );
		this._dollyStart.set( event.clientX, event.clientY );

	}

	_handleMouseDownPan( event ) {

		this._panStart.set( event.clientX, event.clientY );

	}

	_handleMouseMoveRotate( event ) {

		this._rotateEnd.set( event.clientX, event.clientY );

		this._rotateDelta.subVectors( this._rotateEnd, this._rotateStart ).multiplyScalar( this.rotateSpeed );

		const element = this.domElement;

		this._rotateLeft( _twoPI * this._rotateDelta.x / element.clientHeight ); // yes, height

		this._rotateUp( _twoPI * this._rotateDelta.y / element.clientHeight );

		this._rotateStart.copy( this._rotateEnd );

		this.update();

	}

	_handleMouseMoveDolly( event ) {

		this._dollyEnd.set( event.clientX, event.clientY );

		this._dollyDelta.subVectors( this._dollyEnd, this._dollyStart );

		if ( this._dollyDelta.y > 0 ) {

			this._dollyOut( this._getZoomScale( this._dollyDelta.y ) );

		} else if ( this._dollyDelta.y < 0 ) {

			this._dollyIn( this._getZoomScale( this._dollyDelta.y ) );

		}

		this._dollyStart.copy( this._dollyEnd );

		this.update();

	}

	_handleMouseMovePan( event ) {

		this._panEnd.set( event.clientX, event.clientY );

		this._panDelta.subVectors( this._panEnd, this._panStart ).multiplyScalar( this.panSpeed );

		this._pan( this._panDelta.x, this._panDelta.y );

		this._panStart.copy( this._panEnd );

		this.update();

	}

	_handleMouseWheel( event ) {

		this._updateZoomParameters( event.clientX, event.clientY );

		if ( event.deltaY < 0 ) {

			this._dollyIn( this._getZoomScale( event.deltaY ) );

		} else if ( event.deltaY > 0 ) {

			this._dollyOut( this._getZoomScale( event.deltaY ) );

		}

		this.update();

	}

	_handleKeyDown( event ) {

		let needsUpdate = false;

		switch ( event.code ) {

			case this.keys.UP:

				if ( event.ctrlKey || event.metaKey || event.shiftKey ) {

					if ( this.enableRotate ) {

						this._rotateUp( _twoPI * this.keyRotateSpeed / this.domElement.clientHeight );

					}

				} else {

					if ( this.enablePan ) {

						this._pan( 0, this.keyPanSpeed );

					}

				}

				needsUpdate = true;
				break;

			case this.keys.BOTTOM:

				if ( event.ctrlKey || event.metaKey || event.shiftKey ) {

					if ( this.enableRotate ) {

						this._rotateUp( - _twoPI * this.keyRotateSpeed / this.domElement.clientHeight );

					}

				} else {

					if ( this.enablePan ) {

						this._pan( 0, - this.keyPanSpeed );

					}

				}

				needsUpdate = true;
				break;

			case this.keys.LEFT:

				if ( event.ctrlKey || event.metaKey || event.shiftKey ) {

					if ( this.enableRotate ) {

						this._rotateLeft( _twoPI * this.keyRotateSpeed / this.domElement.clientHeight );

					}

				} else {

					if ( this.enablePan ) {

						this._pan( this.keyPanSpeed, 0 );

					}

				}

				needsUpdate = true;
				break;

			case this.keys.RIGHT:

				if ( event.ctrlKey || event.metaKey || event.shiftKey ) {

					if ( this.enableRotate ) {

						this._rotateLeft( - _twoPI * this.keyRotateSpeed / this.domElement.clientHeight );

					}

				} else {

					if ( this.enablePan ) {

						this._pan( - this.keyPanSpeed, 0 );

					}

				}

				needsUpdate = true;
				break;

		}

		if ( needsUpdate ) {

			// prevent the browser from scrolling on cursor keys
			event.preventDefault();

			this.update();

		}


	}

	_handleTouchStartRotate( event ) {

		if ( this._pointers.length === 1 ) {

			this._rotateStart.set( event.pageX, event.pageY );

		} else {

			const position = this._getSecondPointerPosition( event );

			const x = 0.5 * ( event.pageX + position.x );
			const y = 0.5 * ( event.pageY + position.y );

			this._rotateStart.set( x, y );

		}

	}

	_handleTouchStartPan( event ) {

		if ( this._pointers.length === 1 ) {

			this._panStart.set( event.pageX, event.pageY );

		} else {

			const position = this._getSecondPointerPosition( event );

			const x = 0.5 * ( event.pageX + position.x );
			const y = 0.5 * ( event.pageY + position.y );

			this._panStart.set( x, y );

		}

	}

	_handleTouchStartDolly( event ) {

		const position = this._getSecondPointerPosition( event );

		const dx = event.pageX - position.x;
		const dy = event.pageY - position.y;

		const distance = Math.sqrt( dx * dx + dy * dy );

		this._dollyStart.set( 0, distance );

	}

	_handleTouchStartDollyPan( event ) {

		if ( this.enableZoom ) this._handleTouchStartDolly( event );

		if ( this.enablePan ) this._handleTouchStartPan( event );

	}

	_handleTouchStartDollyRotate( event ) {

		if ( this.enableZoom ) this._handleTouchStartDolly( event );

		if ( this.enableRotate ) this._handleTouchStartRotate( event );

	}

	_handleTouchMoveRotate( event ) {

		if ( this._pointers.length == 1 ) {

			this._rotateEnd.set( event.pageX, event.pageY );

		} else {

			const position = this._getSecondPointerPosition( event );

			const x = 0.5 * ( event.pageX + position.x );
			const y = 0.5 * ( event.pageY + position.y );

			this._rotateEnd.set( x, y );

		}

		this._rotateDelta.subVectors( this._rotateEnd, this._rotateStart ).multiplyScalar( this.rotateSpeed );

		const element = this.domElement;

		this._rotateLeft( _twoPI * this._rotateDelta.x / element.clientHeight ); // yes, height

		this._rotateUp( _twoPI * this._rotateDelta.y / element.clientHeight );

		this._rotateStart.copy( this._rotateEnd );

	}

	_handleTouchMovePan( event ) {

		if ( this._pointers.length === 1 ) {

			this._panEnd.set( event.pageX, event.pageY );

		} else {

			const position = this._getSecondPointerPosition( event );

			const x = 0.5 * ( event.pageX + position.x );
			const y = 0.5 * ( event.pageY + position.y );

			this._panEnd.set( x, y );

		}

		this._panDelta.subVectors( this._panEnd, this._panStart ).multiplyScalar( this.panSpeed );

		this._pan( this._panDelta.x, this._panDelta.y );

		this._panStart.copy( this._panEnd );

	}

	_handleTouchMoveDolly( event ) {

		const position = this._getSecondPointerPosition( event );

		const dx = event.pageX - position.x;
		const dy = event.pageY - position.y;

		const distance = Math.sqrt( dx * dx + dy * dy );

		this._dollyEnd.set( 0, distance );

		this._dollyDelta.set( 0, Math.pow( this._dollyEnd.y / this._dollyStart.y, this.zoomSpeed ) );

		this._dollyOut( this._dollyDelta.y );

		this._dollyStart.copy( this._dollyEnd );

		const centerX = ( event.pageX + position.x ) * 0.5;
		const centerY = ( event.pageY + position.y ) * 0.5;

		this._updateZoomParameters( centerX, centerY );

	}

	_handleTouchMoveDollyPan( event ) {

		if ( this.enableZoom ) this._handleTouchMoveDolly( event );

		if ( this.enablePan ) this._handleTouchMovePan( event );

	}

	_handleTouchMoveDollyRotate( event ) {

		if ( this.enableZoom ) this._handleTouchMoveDolly( event );

		if ( this.enableRotate ) this._handleTouchMoveRotate( event );

	}

	// pointers

	_addPointer( event ) {

		this._pointers.push( event.pointerId );

	}

	_removePointer( event ) {

		delete this._pointerPositions[ event.pointerId ];

		for ( let i = 0; i < this._pointers.length; i ++ ) {

			if ( this._pointers[ i ] == event.pointerId ) {

				this._pointers.splice( i, 1 );
				return;

			}

		}

	}

	_isTrackingPointer( event ) {

		for ( let i = 0; i < this._pointers.length; i ++ ) {

			if ( this._pointers[ i ] == event.pointerId ) return true;

		}

		return false;

	}

	_trackPointer( event ) {

		let position = this._pointerPositions[ event.pointerId ];

		if ( position === undefined ) {

			position = new Vector2();
			this._pointerPositions[ event.pointerId ] = position;

		}

		position.set( event.pageX, event.pageY );

	}

	_getSecondPointerPosition( event ) {

		const pointerId = ( event.pointerId === this._pointers[ 0 ] ) ? this._pointers[ 1 ] : this._pointers[ 0 ];

		return this._pointerPositions[ pointerId ];

	}

	//

	_customWheelEvent( event ) {

		const mode = event.deltaMode;

		// minimal wheel event altered to meet delta-zoom demand
		const newEvent = {
			clientX: event.clientX,
			clientY: event.clientY,
			deltaY: event.deltaY,
		};

		switch ( mode ) {

			case 1: // LINE_MODE
				newEvent.deltaY *= 16;
				break;

			case 2: // PAGE_MODE
				newEvent.deltaY *= 100;
				break;

		}

		// detect if event was triggered by pinching
		if ( event.ctrlKey && ! this._controlActive ) {

			newEvent.deltaY *= 10;

		}

		return newEvent;

	}

}

function onPointerDown( event ) {

	if ( this.enabled === false ) return;

	if ( this._pointers.length === 0 ) {

		this.domElement.setPointerCapture( event.pointerId );

		this.domElement.addEventListener( 'pointermove', this._onPointerMove );
		this.domElement.addEventListener( 'pointerup', this._onPointerUp );

	}

	//

	if ( this._isTrackingPointer( event ) ) return;

	//

	this._addPointer( event );

	if ( event.pointerType === 'touch' ) {

		this._onTouchStart( event );

	} else {

		this._onMouseDown( event );

	}

}

function onPointerMove( event ) {

	if ( this.enabled === false ) return;

	if ( event.pointerType === 'touch' ) {

		this._onTouchMove( event );

	} else {

		this._onMouseMove( event );

	}

}

function onPointerUp( event ) {

	this._removePointer( event );

	switch ( this._pointers.length ) {

		case 0:

			this.domElement.releasePointerCapture( event.pointerId );

			this.domElement.removeEventListener( 'pointermove', this._onPointerMove );
			this.domElement.removeEventListener( 'pointerup', this._onPointerUp );

			this.dispatchEvent( _endEvent );

			this.state = _STATE.NONE;

			break;

		case 1:

			const pointerId = this._pointers[ 0 ];
			const position = this._pointerPositions[ pointerId ];

			// minimal placeholder event - allows state correction on pointer-up
			this._onTouchStart( { pointerId: pointerId, pageX: position.x, pageY: position.y } );

			break;

	}

}

function onMouseDown( event ) {

	let mouseAction;

	switch ( event.button ) {

		case 0:

			mouseAction = this.mouseButtons.LEFT;
			break;

		case 1:

			mouseAction = this.mouseButtons.MIDDLE;
			break;

		case 2:

			mouseAction = this.mouseButtons.RIGHT;
			break;

		default:

			mouseAction = - 1;

	}

	switch ( mouseAction ) {

		case MOUSE.DOLLY:

			if ( this.enableZoom === false ) return;

			this._handleMouseDownDolly( event );

			this.state = _STATE.DOLLY;

			break;

		case MOUSE.ROTATE:

			//if ( event.ctrlKey || event.metaKey || event.shiftKey ) {

			//	if ( this.enablePan === false ) return;

			//	this._handleMouseDownPan( event );

			//	this.state = _STATE.PAN;

			//} else {

				if ( this.enableRotate === false ) return;

				this._handleMouseDownRotate( event );

				this.state = _STATE.ROTATE;

			//}

			break;

		case MOUSE.PAN:

			//if ( event.ctrlKey || event.metaKey || event.shiftKey ) {

			//	if ( this.enableRotate === false ) return;

			//	this._handleMouseDownRotate( event );

			//	this.state = _STATE.ROTATE;

			//} else {

				if ( this.enablePan === false ) return;

				this._handleMouseDownPan( event );

				this.state = _STATE.PAN;

			//}

			break;

		default:

			this.state = _STATE.NONE;

	}

	if ( this.state !== _STATE.NONE ) {

		this.dispatchEvent( _startEvent );

	}

}

function onMouseMove( event ) {

	switch ( this.state ) {

		case _STATE.ROTATE:

			if ( this.enableRotate === false ) return;

			this._handleMouseMoveRotate( event );

			break;

		case _STATE.DOLLY:

			if ( this.enableZoom === false ) return;

			this._handleMouseMoveDolly( event );

			break;

		case _STATE.PAN:

			if ( this.enablePan === false ) return;

			this._handleMouseMovePan( event );

			break;

	}

}

function onMouseWheel( event ) {

	if ( this.enabled === false || this.enableZoom === false || this.state !== _STATE.NONE ) return;

	event.preventDefault();

	this.dispatchEvent( _startEvent );

	this._handleMouseWheel( this._customWheelEvent( event ) );

	this.dispatchEvent( _endEvent );

}

function onKeyDown( event ) {

	if ( this.enabled === false ) return;

	this._handleKeyDown( event );

}

function onTouchStart( event ) {

	this._trackPointer( event );

	switch ( this._pointers.length ) {

		case 1:

			switch ( this.touches.ONE ) {

				case TOUCH.ROTATE:

					if ( this.enableRotate === false ) return;

					this._handleTouchStartRotate( event );

					this.state = _STATE.TOUCH_ROTATE;

					break;

				case TOUCH.PAN:

					if ( this.enablePan === false ) return;

					this._handleTouchStartPan( event );

					this.state = _STATE.TOUCH_PAN;

					break;

				default:

					this.state = _STATE.NONE;

			}

			break;

		case 2:

			switch ( this.touches.TWO ) {

				case TOUCH.DOLLY_PAN:

					if ( this.enableZoom === false && this.enablePan === false ) return;

					this._handleTouchStartDollyPan( event );

					this.state = _STATE.TOUCH_DOLLY_PAN;

					break;

				case TOUCH.DOLLY_ROTATE:

					if ( this.enableZoom === false && this.enableRotate === false ) return;

					this._handleTouchStartDollyRotate( event );

					this.state = _STATE.TOUCH_DOLLY_ROTATE;

					break;

				default:

					this.state = _STATE.NONE;

			}

			break;

		default:

			this.state = _STATE.NONE;

	}

	if ( this.state !== _STATE.NONE ) {

		this.dispatchEvent( _startEvent );

	}

}

function onTouchMove( event ) {

	this._trackPointer( event );

	switch ( this.state ) {

		case _STATE.TOUCH_ROTATE:

			if ( this.enableRotate === false ) return;

			this._handleTouchMoveRotate( event );

			this.update();

			break;

		case _STATE.TOUCH_PAN:

			if ( this.enablePan === false ) return;

			this._handleTouchMovePan( event );

			this.update();

			break;

		case _STATE.TOUCH_DOLLY_PAN:

			if ( this.enableZoom === false && this.enablePan === false ) return;

			this._handleTouchMoveDollyPan( event );

			this.update();

			break;

		case _STATE.TOUCH_DOLLY_ROTATE:

			if ( this.enableZoom === false && this.enableRotate === false ) return;

			this._handleTouchMoveDollyRotate( event );

			this.update();

			break;

		default:

			this.state = _STATE.NONE;

	}

}

function onContextMenu( event ) {

	if ( this.enabled === false ) return;

	event.preventDefault();

}

function interceptControlDown( event ) {

	if ( event.key === 'Control' ) {

		this._controlActive = true;

		const document = this.domElement.getRootNode(); // offscreen canvas compatibility

		document.addEventListener( 'keyup', this._interceptControlUp, { passive: true, capture: true } );

	}

}

function interceptControlUp( event ) {

	if ( event.key === 'Control' ) {

		this._controlActive = false;

		const document = this.domElement.getRootNode(); // offscreen canvas compatibility

		document.removeEventListener( 'keyup', this._interceptControlUp, { passive: true, capture: true } );

	}

}

export { OrbitControls };
