#ifndef TERRAIN_H_
#define TERRAIN_H_

extern float *keepLines;
extern unsigned int keepLinesLen;
extern unsigned int NUM_STRIPS;
extern unsigned int NUM_VERTS_PER_STRIP;
extern unsigned int terrainVAO, terrainVBO, terrainEBO;
extern Vec3 terrainMin,terrainMax;
extern float *terrainCollider;
extern float gridWidth,gridHeight;
extern float gridTop,gridLeft;

int InitializeTerrain();

extern float terrainScale;

int RenderTerrain();

#endif
