# Shadow shadow = true; no-dock-shadow = false; no-dnd-shadow = true; clear-shadow = true; shadow-radius = 3; shadow-offset-x = -5; shadow-offset-y = -5; shadow-opacity = 1.0; #shadow-red = 0.0; #shadow-green = 0.0; #shadow-blue = 0.0; #shadow-exclude = "n:e:Notifications"; shadow-ignore-shaped = true; # Opacity #menu-opacity = 0.9; #inactive-opacity = 0.9; #active-opacity = 1.0; frame-opacity = 0.33; #inactive-opacity-override = true; # Dim #inactive-dim = 0.2; #inactive-dim-fixed = true; # Blur blur-background = false; #blur-background-fixed = true; #blur-background-frame = true; #blur-background-exclude = [ "window_type = 'dock'", "window_type = 'desktop'"] #blur-kern = "7,7,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1" #blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1" #blur-kern = "3,3,1,1,1,1,1,1,1,1" # Fading fading = false; #fade-delta = 30; #fade-in-step = 0.055; #fade-out-step = 0.065; #no-fading-openclose = true; #fade-exclude = [ ]; # Other backend = "glx"; glx-no-stencil = true; paint-on-overlay = true; detect-rounded-corner = true; detect-client-opacity = true; refresh-rate = 60; vsync = "opengl-swc" unredir-if-possible = true; detect-transient = true; detect-client-leader = true; # Window type settings wintypes: { #dock = { opacity: 0.9 }; #tooltip = { fade = true; shadow = false; opacity = 0.75; focus = true; } };