fps:
nStepSize*:
dotSize:
printDots:
Jump lock
jumpX:
{dotSize} *
jumpY:
{dotSize} *
First lock
firstX:
Randomized
Fixed
firstY:
Randomized
Fixed
Alignment:
Hex
Grid
nStepMulti*:
sizeMulti:
sizeMulti
select =>
Dark
Light
color Red:
color Green:
color Blue:
greyscale:
Clear canvas on every frame
Draw type:
Arc
Rect
Draw apply:
Stroke
Fill
Random angles: