#version 330 core
//layout (location = 0) in vec2 vPos;
layout (location = 0) in vec3 vPos;
layout (location = 1) in vec3 vColor;
layout (location = 2) in vec2 vTexCoord;
uniform mat4 MVP;
varying vec3 color;
out vec3 ourColor;
out vec2 TexCoord;
void main()
{
gl_Position = MVP * vec4(vPos, 1.0);
//gl_Position = vec4(vPos, 1.0);
ourColor = vColor;
TexCoord = vec2(vTexCoord.x, vTexCoord.y);
};