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tilinggrid
3 460•  9 years ago•  DownloadRawClose
9 years ago•  3 460

{}
#!/bin/bash
#
#   Author:         Twily                           2014 - 2015
#   Description:    Tile windows in floating mode using hotkeys
#   Requires:       wmctrl, xdotool
#   Usage:          $ sh ./grid 2 4
#                   (Eg.: Bind key W-A-KP_[1-9] to "grid 1 [1-9]"
#  |---|---|---|          Bind key W-KP_[1-9]   to "grid 2 [1-9]"
#  | 7 | 8 | 9 |          Bind key W-C-KP_[1-9] to "grid 3 [1-9]")
#  |---|---|---|
#  | 4 | 5 | 6 |         (C~trl       A~lt        K~ey P~ad
#  |---|---|---|          W~in        S~hift)
#  | 1 | 2 | 3 |
#  |---|---|---|
#
# see http://twily.info/.config/openbox/rc.xml#view for keybind examples
#

WNAME=$(xdotool getactivewindow getwindowname)
if [ "$WNAME" == "Desktop" ]; then exit 3; fi

W=1920              # Desktop Width
H=1080              # Desktop Height

eM=48               # (Used for equal margin on all sides)

L=$eM               # Left Margin
T=$(( $eM + 24 ))   # Top Margin (+24 for panel)
R=$eM               # Right Margin
B=$eM               # Bottom Margin

G=24                # Window Gap
D=0                 # Decoration Height (0 = none)
M=0                 # Border Width (0 = none)

if [ "$D" -gt "0" ]; then D=$(( $D + $M )); fi

W=$(( $W - $L - $R ))
H=$(( $H - $T - $B ))
G=$(( $G / 2 ))
M=$(( $M * 2 ))

X=$L && Y=$T

case "$1" in                        # Window Left,Top,Width,Height
    1)  case "$2" in # (grid 1 [1-9])
            7)  X=$(( $L ))                    &&  Y=$(( $T ))                     # top left       (1/6)
                W=$(( $W / 3 - $G - $M ))      &&  H=$(( $H / 2 - $G - $D - $M ))  ;;
            8)  X=$(( $W / 3 + $L + $G ))      &&  Y=$(( $T ))                     # top center     (1/6)
                W=$(( $W / 3 - $G * 2 - $M ))  &&  H=$(( $H / 2 - $G - $D - $M ))  ;;
            9)  X=$(( $W / 3 * 2 + $L + $G ))  &&  Y=$(( $T ))                     # top right      (1/6)
                W=$(( $W / 3 - $G - $M ))      &&  H=$(( $H / 2 - $G - $D - $M ))  ;;

            4)  X=$(( $L ))                    &&  Y=$(( $T ))                     # left           (1/3)
                W=$(( $W / 3 - $G - $M ))      &&  H=$(( $H - $D - $M ))           ;;
            5)  X=$(( $W / 3 + $L + $G ))      &&  Y=$(( $T ))                     # center         (1/3)
                W=$(( $W / 3 - $G * 2 - $M ))  &&  H=$(( $H - $D - $M ))           ;;
            6)  X=$(( $W / 3 * 2 + $L + $G ))  &&  Y=$(( $T ))                     # right          (1/3)
                W=$(( $W / 3 - $G - $M ))      &&  H=$(( $H - $D - $M ))           ;;

            1)  X=$(( $L ))                    &&  Y=$(( $H / 2 + $T + $G ))       # bottom left    (1/6)
                W=$(( $W / 3 - $G - $M ))      &&  H=$(( $H / 2 - $G - $D - $M ))  ;;
            2)  X=$(( $W / 3 + $L + $G ))      &&  Y=$(( $H / 2 + $T + $G ))       # bottom center  (1/6)
                W=$(( $W / 3 - $G * 2 - $M ))  &&  H=$(( $H / 2 - $G - $D - $M ))  ;;
            3)  X=$(( $W / 3 * 2 + $L + $G ))  &&  Y=$(( $H / 2 + $T + $G ))       # bottom right   (1/6)
                W=$(( $W / 3 - $G - $M ))      &&  H=$(( $H / 2 - $G - $D - $M ))  ;;

            *)  exit 2  ;;
        esac
    ;;

    2)  case "$2" in # (grid 2 [1-9])
            7)  X=$(( $L ))                    &&  Y=$(( $T ))                     # top left       (1/4)
                W=$(( $W / 2 - $G - $M ))      &&  H=$(( $H / 2 - $G - $D - $M ))  ;;
            8)  X=$(( $L ))                    &&  Y=$(( $T ))                     # top            (1/2)
                W=$(( $W - $M ))               &&  H=$(( $H / 2 - $G - $D - $M ))  ;;
            9)  X=$(( $W / 2 + $L + $G ))      &&  Y=$(( $T ))                     # top right      (1/4)
                W=$(( $W / 2 - $G - $M ))      &&  H=$(( $H / 2 - $G - $D - $M ))  ;;

            4)  X=$(( $L ))                    &&  Y=$(( $T ))                     # left           (1/2)
                W=$(( $W / 2 - $G - $M ))      &&  H=$(( $H - $D - $M ))           ;;
            5)  X=$(( $L ))                    &&  Y=$(( $T ))                     # center         (1/1)
                W=$(( $W - $M ))               &&  H=$(( $H - $D - $M ))           ;;
            6)  X=$(( $W / 2 + $L + $G ))      &&  Y=$(( $T ))                     # right          (1/2)
                W=$(( $W / 2 - $G - $M ))      &&  H=$(( $H - $D - $M ))           ;;

            1)  X=$(( $L ))                    &&  Y=$(( $H / 2 + $T + $G ))       # bottom left    (1/4)
                W=$(( $W / 2 - $G - $M ))      &&  H=$(( $H / 2 - $G - $D - $M ))  ;;
            2)  X=$(( $L ))                    &&  Y=$(( $H / 2 + $T + $G ))       # bottom         (1/2)
                W=$(( $W - $M ))               &&  H=$(( $H / 2 - $G - $D - $M ))  ;;
            3)  X=$(( $W / 2 + $L + $G ))      &&  Y=$(( $H / 2 + $T + $G ))       # bottom right   (1/4)
                W=$(( $W / 2 - $G - $M ))      &&  H=$(( $H / 2 - $G - $D - $M ))  ;;

            *)  exit 2  ;;
        esac
    ;;

    3)  case "$2" in # (grid 3 [1-9])
            7)  X=$(( $L ))                    &&  Y=$(( $T ))                     # top left       (1/3)
                W=$(( $W / 3 * 2 - $G - $M ))  &&  H=$(( $H / 2 - $G - $D - $M ))  ;;
            8)  X=$(( $W / 3 / 2 + $L ))       &&  Y=$(( $T ))                     # top            (1/2)
                W=$(( $W / 3 * 2 - $M ))       &&  H=$(( $H / 2 - $G - $D - $M ))  ;;
            9)  X=$(( $W / 3 + $L + $G ))      &&  Y=$(( $T ))                     # top right      (1/3)
                W=$(( $W / 3 * 2 - $G - $M ))  &&  H=$(( $H / 2 - $G - $D - $M ))  ;;

            4)  X=$(( $L ))                    &&  Y=$(( $T ))                     # left           (2/3)
                W=$(( $W / 3 * 2 - $G - $M ))  &&  H=$(( $H - $D - $M ))           ;;
            5)  X=$(( $L + $W / 10 ))          &&  Y=$(( $T + $H / 10 ))           # center         (1/1)
                W=$(( $W - $W / 5 - $M ))      &&  H=$(( $H - $H / 5 - $D - $M ))  ;;
            6)  X=$(( $W / 3 + $L + $G ))      &&  Y=$(( $T ))                     # right          (2/3)
                W=$(( $W / 3 * 2 - $G - $M ))  &&  H=$(( $H - $D - $M ))           ;;

            1)  X=$(( $L ))                    &&  Y=$(( $H / 2 + $T + $G ))       # bottom left    (1/3)
                W=$(( $W / 3 * 2 - $G - $M ))  &&  H=$(( $H / 2 - $G - $D - $M ))  ;;
            2)  X=$(( $W / 3 / 2 + $L ))       &&  Y=$(( $H / 2 + $T + $G ))       # bottom         (1/2)
                W=$(( $W / 3 * 2 - $M ))       &&  H=$(( $H / 2 - $G - $D - $M ))  ;;
            3)  X=$(( $W / 3 + $L + $G ))      &&  Y=$(( $H / 2 + $T + $G ))       # bottom right   (1/3)
                W=$(( $W / 3 * 2 - $G - $M ))  &&  H=$(( $H / 2 - $G - $D - $M ))  ;;

            *)  exit 2  ;;
        esac
    ;;

    *)  exit 1  ;;
esac

wmctrl -r :ACTIVE: -b remove,maximized_vert,maximized_horz
wmctrl -r :ACTIVE: -e 0,$X,$Y,$W,$H
exit 0


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