<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - FBX loader</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
</head>
<body>
<script type="importmap">
{
"imports": {
"three": "../build/three.module.js",
"three/addons/": "./jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import Stats from 'three/addons/libs/stats.module.js';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { FBXLoader } from 'three/addons/loaders/FBXLoader.js';
import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
const manager = new THREE.LoadingManager();
let camera, scene, renderer, stats, object, loader, guiMorphsFolder;
let mixer;
const clock = new THREE.Clock();
const params = {
asset: 'Samba Dancing'
};
const assets = [
'Samba Dancing',
'morph_test'
];
init();
function init() {
const container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
camera.position.set( 100, 200, 300 );
scene = new THREE.Scene();
scene.background = new THREE.Color( 0xa0a0a0 );
scene.fog = new THREE.Fog( 0xa0a0a0, 200, 1000 );
const hemiLight = new THREE.HemisphereLight( 0xffffff, 0x444444, 5 );
hemiLight.position.set( 0, 200, 0 );
scene.add( hemiLight );
const dirLight = new THREE.DirectionalLight( 0xffffff, 5 );
dirLight.position.set( 0, 200, 100 );
dirLight.castShadow = true;
dirLight.shadow.camera.top = 180;
dirLight.shadow.camera.bottom = - 100;
dirLight.shadow.camera.left = - 120;
dirLight.shadow.camera.right = 120;
scene.add( dirLight );
// scene.add( new THREE.CameraHelper( dirLight.shadow.camera ) );
// ground
const mesh = new THREE.Mesh( new THREE.PlaneGeometry( 2000, 2000 ), new THREE.MeshPhongMaterial( { color: 0x999999, depthWrite: false } ) );
mesh.rotation.x = - Math.PI / 2;
mesh.receiveShadow = true;
scene.add( mesh );
const grid = new THREE.GridHelper( 2000, 20, 0x000000, 0x000000 );
grid.material.opacity = 0.2;
grid.material.transparent = true;
scene.add( grid );
loader = new FBXLoader( manager );
loadAsset( params.asset );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setAnimationLoop( animate );
renderer.shadowMap.enabled = true;
container.appendChild( renderer.domElement );
const controls = new OrbitControls( camera, renderer.domElement );
controls.target.set( 0, 100, 0 );
controls.update();
window.addEventListener( 'resize', onWindowResize );
// stats
stats = new Stats();
container.appendChild( stats.dom );
const gui = new GUI();
gui.add( params, 'asset', assets ).onChange( function ( value ) {
loadAsset( value );
} );
guiMorphsFolder = gui.addFolder( 'Morphs' ).hide();
}
function loadAsset( asset ) {
loader.load( 'models/fbx/' + asset + '.fbx', function ( group ) {
if ( object ) {
object.traverse( function ( child ) {
if ( child.material ) {
const materials = Array.isArray( child.material ) ? child.material : [ child.material ];
materials.forEach( material => {
if ( material.map ) material.map.dispose();
material.dispose();
} );
}
if ( child.geometry ) child.geometry.dispose();
} );
scene.remove( object );
}
//
object = group;
if ( object.animations && object.animations.length ) {
mixer = new THREE.AnimationMixer( object );
const action = mixer.clipAction( object.animations[ 0 ] );
action.play();
} else {
mixer = null;
}
guiMorphsFolder.children.forEach( ( child ) => child.destroy() );
guiMorphsFolder.hide();
object.traverse( function ( child ) {
if ( child.isMesh ) {
child.castShadow = true;
child.receiveShadow = true;
if ( child.morphTargetDictionary ) {
guiMorphsFolder.show();
const meshFolder = guiMorphsFolder.addFolder( child.name || child.uuid );
Object.keys( child.morphTargetDictionary ).forEach( ( key ) => {
meshFolder.add( child.morphTargetInfluences, child.morphTargetDictionary[ key ], 0, 1, 0.01 );
} );
}
}
} );
scene.add( object );
} );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
//
function animate() {
const delta = clock.getDelta();
if ( mixer ) mixer.update( delta );
renderer.render( scene, camera );
stats.update();
}
</script>
</body>
</html>
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