#ifndef WATER_H_
#define WATER_H_
extern float waterTime; // frame consistent copy of updateCurrentTime
extern unsigned int depthFB, depthFBsample, depthFBdepth, depthFBstencil;
extern unsigned int cfd_state;
int CreateFrameDepth();
extern int WFO_WIDTH;
extern int WFO_HEIGHT;
extern unsigned int heightFB, heightFBsample;
extern unsigned int cfh_state;
int CreateFrameHeight();
extern unsigned int waterVAO,waterVBO,waterEBO;
int InitializeWater();
// Function to generate water grid mesh
void generateWaterMesh(GLuint* vao, GLuint* vbo, GLuint* ebo);
int RenderWater();
extern float waterHeightSample;
extern float lastWaterHeightSample;
int RenderWaterHeight();
#endif
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